You're in charge of the team's movements, a notion that's made clear when you begin. The four-man team you're part of is a recon squad that will stick together throughout the campaign. The singleplayer game escalates at a slow pace, putting your small team through scene-setting missions that take you from squad leader to commander of an entire army. It only takes one bullet to kill you, and to catch one means you've done something wrong. Orders are barked and the map hastily checked. You push yourself to find any cover - even corpses provide some - and hope your squad's out of enemy sight. What you'll get in ArmA 2 is a soldier's worst nightmare.īefore you know it you're the leader of a four-man squad, creeping through the darkest night you can possibly imagine, crouch-running through a village looking for a hidden transmitter, and hoping you'll get out without seeing the slightest movement. These games spit in their hand and tell you: "Yes, we will make shooting many, many people an easy thing." Offer your saliva-soaked hand to ArmA 2 and the game will slap it away. Half-Life 2, Far Cry, even BioShock all have a basic formula: standard controls, guns that put bullets where you tell them to, enemies who are just looking for a lead injection.
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